1/7/2024 0 Comments Star wars empire at war cdkey![]() Though annoying, it seems like the type of bug that can easily be patched. One in particular simply refused to let me invade the Rebellion's final planet. I did run into a few bugs in these campaigns. There are a few scripted objectives here and there during these open-ended campaigns but it's basically up to you to wipe your enemy from the galaxy however you want. In addition to the two story-driven campaigns, the game also offers a handful of more freeform dynamic campaigns. There are plenty of other differences in the way each side plays but that should at least indicate that the two sides will have to employ very different strategies on the galactic map which definitely adds to the replayability of the game. ![]() Though the Rebellion can't exactly beat the Empire in terms of production, they can form small groups of units into raiding parties that can easily work their way past Imperial fleets. The Empire will also find it a bit easier to build up massive armies to smash their way through the Rebellion's defenses. In order for the Imperial player to discover what's going on, he or she will have to send out bounty hunters or probe droids to gather information. The Rebels, for instance, have ready access to all kinds of information on the status of Imperial forces. In keeping with the spirit of the franchise, the two sides in the conflict have unique advantages and limitations. To counter this effect, generic bounty hunters can be hired and paid off to eliminate a rival hero from the game. These heroes can have a massive effect on the battles you're involved in. In a planetary battle Chewbacca can take command of an enemy vehicle while Colonel Veers can deploy additional squads of stormtroopers from hit massive AT-AT. Mon Mothma can set up shop on a Rebel planet to reduce production costs on that planet by 25%. C3PO and R2D2 allow the rebel player to steal technology from the Empire. The galactic map also makes use a wide variety of heroes, each of whom has a unique role to play in your overall strategy. Each planet offers unique bonuses: gaining Mon Calamari will let you start pumping out cruisers and Star Destroyers, Naboo gives Rebel tanks a bonus, Bespin generates bonus mining credits, etc. Owning more planets gives you more resources that let you build bigger armies to take over even more planets. If an enemy owns the planet, you'll need to defeat their space forces before sending your troops down to the ground to take control of the planet itself. The Hutt Palace, where you recruit bounty hunters, can only be built on Tatooine, Nal Hutta and a couple of other planets.Īs you build up your fleets and armies, you'll want to send them out to take over neighboring planets. The Ion Cannon, which disables ships in orbit, can only be built by the Rebel player. Some specialized buildings can only be built by certain factions, or on certain planets. Space stations can be built above the planet and used to create the fleets you'll need to take over the galaxy. You can use the money to buy facilities on each planet - mining facilities to boost a planet's credit income, barracks and factories to produce military units, and a handful of other buildings designed to defend the planet or increase its ability to produce. The basic setup of the galactic level gives the players a few starting planets and some starting units and a bit of cash. Determining just how to build up your forces and take over the galaxy is every bit as important (if not exactly thrilling) as squaring off against your enemy in a face-to-face battle. Empire at War manages to integrate and balance the two experiences very well. Where Galactic Battlegrounds merely asked the player to fight a series of battles, Empire at War lets the player take part in nearly every aspect of the Galactic Civil War, from managing production and strategically maneuvering forces around the galaxy all the way to leading bands of soldiers and spaceships into direct combat with the enemy. ![]() Hardcore strategy junkies who are looking for more than just a chance to relive their backyard battles won't stick with it nearly as long. The innovations and the authenticity of the Star Wars setting will likely encourage die-hard franchise fans to look past the weak points, at least for the short term. On that level, Empire at War offers up more than a few interesting innovations as well as a handful of disappointments. Star Wars: Empire at War still has to succeed as a strategy game. Sadly, the overall presentation and setting is only half the story.
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